Use the ROB RUN map for the area you need: Looty Bay for city services and robberies, the global desert map for settlements, and separate maps for Lenny's Motel or Prison. A city marker and a settlement plot describe different layers of the world, so choose the area before searching for an icon.
Pick a map for your destination
| Map or area | Useful for locating |
|---|---|
| Looty Bay | Shops, banks, Police Station, Fences, ATMs and Parking Terminals |
| Desert settlements | Districts, settlements, plots and their surroundings |
| Sales Center | Desert selling services and cargo-related facilities |
| Lenny's Motel | The starting hub and its services |
| Prison | Cells, the Tattoo Artist and prison facilities |
Player bases share a global desert map divided into districts and settlements. This is different from finding a shop on the city street plan. District level affects available features and purchasable items, so location choice can matter beyond distance.

The desert district map is a separate layer from the city street plan.

Choose the city map for city roads and destinations.
Read the city service markers
A Fence buys ordinary loot; a Smuggler's Van is associated with cargo sales. ATMs serve bank withdrawals, while Parking Terminals are vehicle-service points. Match the marker to the task rather than driving to the nearest money-related icon and assuming every seller handles the same goods.
The central Police Station is the place to look for police recruitment. The Looty Bay Bank is a separate destination. Shops, hotels and residential properties provide other landmarks for orienting yourself during a run.
Plan one complete route
- Select the area you will actually enter.
- Find your target and the service you need afterwards.
- Identify roads, bridges and a possible exit before starting the activity.
- Recheck the selling destination if you are carrying cargo rather than ordinary items.
- Scout the approach in the game before committing to a stop.
A map can show the planned trip, but it cannot establish whether other players are waiting at the destination. Leave enough room to change the route if a selling point or approach is contested.
Use community map filters carefully
Community maps can hide safes, cupboards and other loot containers until their filters are enabled. If you cannot see a category, check the filter panel and selected area before concluding the object does not exist.
Loot examples are not guaranteed spawns, and a static atlas does not read the state of your live session. Approximate district borders are also unsuitable for inventing precise coordinates. Use the map to narrow your search, then confirm the object and any access requirement inside the game.